Idea Development

Prototyping Your Idea

Make it real enough to test, fake enough to stay flexible. You’ve picked your solution. Now it’s time to build a version of it — not the final product, but something people can see, touch, click, or experience. That’s your prototype — and it’s one of your most powerful tools as a student innovator.

01

What is a Prototype?

A prototype is a rough version of your idea that helps you test and learn quickly.
It’s like a sketch of a painting, a trailer for a movie, or a demo of an app that hasn’t been built yet.
The goal is NOT to build a perfect product.
The goal is to learn: “Does this solve the problem in the way we hoped?”

02

Types of Prototypes

Type
Description
Example
Paper Sketch
Drawn interfaces, diagrams, flows
App wireframes on paper
Mockup
Designed screens (non-functional)
Canva or Figma visual demo
Landing Page
A fake “launch” site to test interest
Simple webpage with a sign-up button
Explainer Video
Short video showing how your idea works
1–2 minute demo with narration
Physical Model
Handmade or 3D-printed object
Cardboard version of a product
Service Walkthrough
Roleplay how the service would work
Acting out a tutoring platform sign-up

Choose your prototype based on what you want to learn and how much time you have.

03

What to Prototype

Focus on what’s most important to test.

  • The core value: What problem are you solving?

  • The experience: What does the user see, feel, or do?

  • The functionality: What features matter most?

Don’t build the whole product. Start small.

04

Activity: Build a 1-Hour Prototype

Set a timer for one hour. Choose your format (sketch, Figma mockup, slide deck, video) and build a quick prototype of your idea.

Ask yourself:

  • Can someone understand the idea just by looking at this?

  • Would this be enough to get feedback?

  • Did I include the most critical feature or flow?

🎥
Bonus: Film a 30-second walkthrough of your prototype and share it with another team.
05

Tools to Try

  • Canva – Fast, beautiful mockups

  • Figma – Interactive product design

  • Google Slides – Great for clickable demos

  • Lumen5 / CapCut – For explainer videos

  • Marvel / InVision – Interactive prototypes without coding

  • Cardboard, Post-its, LEGO – Yep, physical still works

06

Real Talk

  • Your first prototype will be messy. That’s the point;

  • It’s better to test 3 ugly versions than wait on 1 polished one;

  • Keep it cheap, fast, and focused on learning.

07

Key Takeaways

Prototypes help you test quickly without committing too much
There’s no “right” format — use whatever helps show your idea
The goal is to learn: does it work, is it clear, is it valuable?
Done is better than perfect — you can always improve it later